We identify revenue opportunities for suppliers.
Ambient Insight is an international integrity-based market research firm that uses quantitative predictive analytics to identify revenue opportunities for global eLearning and Mobile Learning suppliers.
Ambient Insight has two lines of business: publishing quantitative syndicated reports and providing proprietary custom research to suppliers and private investment firms.
Founded in 2004, Ambient Insight has attracted an impressive list of international clients including academic institutions, government trade organizations, investment banks, equity firms, small innovative startups, and global companies like Adobe, Amazon, Apple, BlackBerry, Blackboard, Chungdahm Learning, Cisco, Dell, Deutsche Telekom, DeVry, Disney, DuPont, Hasbro, Houghton Mifflin Harcourt, IBM, McGraw-Hill, Macmillan, Microsoft, Mitsui, Pearson, Proctor & Gamble, Qualcomm, Rosetta Stone, Sanoma, and Wiley.
View Ambient Insight's Research Taxonomy
(19 Pages-1.1MB PDF-Updated January 2016)
Methodology, Buyer Segments, and Product Definitions
Free Whitepaper: "The 2015 Global Learning Technology Investment Patterns"
The investments made to learning technology companies in 2015 were the highest in the history of the learning technology industry. In 2015, global investments made to learning technology companies reached over $6.54 billion, up from the previous record of $2.42 billion set in 2014.
Ambient Insight's high-caliber global research has attracted the attention of major news organizations including The Boston Globe, BusinessWeek, CNBC, CNN, The Economist, El Mundo, Forbes, Fortune Magazine, Le Monde, NBC News, Newsweek, The Standard, The Wall Street Journal, and The Washington Post.
2017 China Education Technology Market
Institute for the Information Industry (Taiwan) - May 19, 2016
Pushing the Multilingual Envelope
Language Magazine - May 19, 2016
E-Learning in K-12 Schools: The Prospects for Disruptive Innovation
The Atlantic Institute for Market Studies (Canada) - May 5, 2016
Is There a Resurgence of Educational Games?
InternetEdu (China) - April 22, 2016
3 Ways Learning Is Going Online in Southeast Asia
Inc. Magazine Southeast Asia - April 12, 2016
The Potential of Digital Education
KOTRA Global Window (South Korea) - April 6, 2016
The role of E-learning in higher education in Latin America
IQ Latino - April 4, 2016
Mobile Learning: An Innovation Opportunity
CanalAR (Argentina) - March 28, 2016
Online medium takes tertiary education to Africa
Business Day Live (South Africa) - March 22, 2016
Chinese online education flourishing in colleges and universities
Kekenet (China) - March 13, 2016
Mobile Learning and emerging economies: a transformative opportunity
América Economía - March 11, 2016
The Internet is the new Lifelong Learning Classroom
China Daily (China) - March 8, 2016
Personalized Learning: What It Really Is and Why It Really Matters
Educause - March 7, 2016
Learning with Video Games
My City Net (Greece) - February 28, 2016
4 Facts You Should Know About Gamifying K-12 Classrooms
Education Week - February 7, 2016
Is it worthwhile to study English online?
El Colombiano (Colombia) - February 6, 2016
The 4 Ways Technology Increases Affordability and Availability in Education
Education World - January 23, 2016
What's new in the digital publishing industry
People's Daily News (China) - January 15, 2016
2014-2019 global educational games market conditions and forecasts
Educational Games App Institute (China) - January 11, 2016
Does a Slow Down in Self-Paced E-Learning Signal Growth for Other Learning Technologies?
ATD- January 3, 2016
Another Record Year for Ed-Tech Investments
Inside Higher Ed - January 3, 2016
Five Predictions for the 2016 China Game Industry
QQ Group (China) - January 3, 2016
2015 Online Education User Survey Report
Zhongguancun Internet Education Innovation Center (China) - December 29, 2015
Online education from a teacher's point of view
Sohu (China) - December 23, 2015
Online learning revenues in the United States remain at a high level despite the lack of growth
Geektimes (The Russian Federation) - December 23, 2015
The Real State of Learning Game Funding
GamesandLearning.org - December 9, 2015
Technology: Joining the digital race
The Africa Report - December 4, 2015
China Explodes in 2015 as Global EdTech Investments Top $5 Billion
GamesandLearning.org - December 3, 2015
More Ambient Insight in the News
We are the only research firm in the industry that has developed a precise learning product taxonomy based on pedagogy and information architecture.
We serve our clients with targeted custom online learning research that meets a client's expectations and delivered in the client's timeframe.
We are a quantitative research firm: we count numbers.
We do not endorse products and none of our syndicated research is influenced, sponsored, or subsidized by vendors.
For more information about our research, contact us at firstname.lastname@example.org.