We identify revenue opportunities for suppliers.
Ambient Insight is an international integrity-based market research firm that uses quantitative predictive analytics to identify revenue opportunities for global eLearning and Mobile Learning suppliers.
Ambient Insight has two lines of business: publishing quantitative syndicated reports and providing proprietary custom research to suppliers and private investment firms.
Founded in 2004, Ambient Insight has attracted an impressive list of international clients including academic institutions, government trade organizations, investment banks, equity firms, small innovative startups, and global companies like Adobe, Amazon, Apple, BlackBerry, Blackboard, Chungdahm Learning, Cisco, Dell, Deutsche Telekom, DeVry, Disney, DuPont, Hasbro, Houghton Mifflin Harcourt, IBM, McGraw-Hill, Macmillan, Microsoft, Mitsui, Pearson, Proctor & Gamble, Qualcomm, Rosetta Stone, Sanoma, and Wiley.
View Ambient Insight's Research Taxonomy
(19 Pages-1.1MB PDF-Updated January 2016)
Methodology, Buyer Segments, and Product Definitions
Free Report: "The 2016-2021 Worldwide Self-paced eLearning Market: The Global eLearning Market is in Steep Decline"
The worldwide compound annual growth rate (CAGR) for Self-paced eLearning products is distinctly negative at -6.4%. Revenues will drop dramatically to $33.4 billion by 2021, a steep decline of $13.5 billion over the forecast period according to a new free report by Ambient Insight.
Ambient Insight's high-caliber global research has attracted the attention of major news organizations including The Boston Globe, BusinessWeek, CNBC, CNN, The Economist, El Mundo, Forbes, Fortune Magazine, Le Monde, NBC News, Newsweek, The Standard, The Wall Street Journal, and The Washington Post.
How Big is the Market for AR Apps for Children?
Chinaz.com (China) - September 26, 2016
In The Battle Of Online Language Learning Programs, Who Is Winning?
Forbes - September 23, 2016
Global edugame market growing
CEDU Media (China) - September 22, 2016
Game-Based Learning Market Accelerating Globally
ATD (formerly ASTD) - September 16, 2016
Games, Virtual, Mobile Learning on the Rise, Report Says
FYIblog.info (UK) - September 9, 2016
Adoption of Digital Tools for Learning Still Low
Tabloid Online Education (Indonesia) - September 2, 2016
Indonesia Needs to Increase Adoption of Digital Education
Kompas.com (Indonesia) - August 31, 2016
Mobile technology and augmented reality applications in science education
Chemistry Education in Taiwan - August 26, 2016
2016-2021 Global Game-Based Learning Market Report Shows a Robust 22.4% CAGR
Serious Games - August 22, 2016
The Game-based Learning industry report is available!
Serious Games Industry (France) - August 20, 2016
The China Online English Language Learning Market
Wzaobao.com (China) - August 20, 2016
The 2016 Early Childhood Education Market in China
China Industrial Information Network - August 18, 2016
The 2016-2021 Global Game-based Learning Market
Serious Play - August 18, 2016
Indonesia to be one of the world’s top buyers of mobile learning products in 2017
Jakarta Globe (Indonesia) - August 11, 2016
New ideas driving the global edtech boom
OEB News (Germany) - July 24, 2016
Professional Training: Trends for 2016
Escuela Europea de Management (Spain) - July 4, 2016
Content is the foundation of online education
Jcme.Org.CN (China) - June 8, 2016
2014-2019: the great ascent of edugames
Widokimedia (Italy) - June 8, 2016
Training managers through video games
Gan@Más (Peru) - May 25, 2016
How Effective are Digital Forms of Learning?
randstad-korrespondent.de (Germany) - May 24, 2016
The Ten Biggest Myths of English Teaching
ArabianCampus (UAE) - May 22, 2016
2017 China Education Technology Market
Institute for the Information Industry (Taiwan) - May 19, 2016
Pushing the Multilingual Envelope
Language Magazine - May 19, 2016
E-Learning in K-12 Schools: The Prospects for Disruptive Innovation
The Atlantic Institute for Market Studies (Canada) - May 5, 2016
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We are the only research firm in the industry that has developed a precise learning product taxonomy based on pedagogy and information architecture.
We serve our clients with targeted custom online learning research that meets a client's expectations and delivered in the client's timeframe.
We are a quantitative research firm: we count numbers.
We do not endorse products and none of our syndicated research is influenced, sponsored, or subsidized by vendors.
For more information about our research, contact us at firstname.lastname@example.org.