Learning Circuits has published an in-depth article by Sam Adkins on the impact of Collaboration-based Learning technology. The article describes the growing demand for the product in all the buying segments.
Until recently, this type of learning product was rarely used outside the corporate enterprise. However, now it is becoming popular with buyers, practitioners, and users in all the customer segments.
According to recent Ambient Insight market research, the 2006 U.S. market for Real-time Collaboration-based Learning products and services is now over $2.6 billion and growing at a five-year compound annual growth rate (CAGR) of 34.5 percent.
In Ambient Insight's taxonomy, Real-time Collaboration-based Learning is defined as live, technology-based human-to-human collaboration and mentoring. As a knowledge transfer method, by definition, collaboration requires the real-time interaction between two or more people.
According to Adkins, the wide demand now for real-time collaboration-based learning across all the buyer segments is driven by a number of economic, technical, and social factors, but it is the positive user experience that accounts for most of the demand.
Adkins concludes the article by commenting that, "Real-time Collaboration-based Learning is perhaps the first learning product that is simply a means to an end. It is effective and people like it. The appeal is the experience."
The article can be read in its entirety at the Learning Circuits site:
A Closer Look at Real-Time Collaboration-based Learning
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