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New Game-based Learning Market report available now on the Serious Play site Serious Play.
2016-2021 Global Game-based Learning Market
Serious Play is the exclusive reseller of this report. An organizational site license (multiple sites and unlimited users) can be purchased for US$349.00.
Worldwide revenues for Game-based Learning products reached $2.6 billion in 2016. The global five-year compound annual growth rate (CAGR) is a robust 22.4%. Revenues will surge to $7.3 billion by 2021.
This report breaks out global revenues for Game-based Learning products for seven regions, eight buying segments, and ten types of edugames. A breakout for the US is also provided for eight buying segments and ten edugame types.
We have also included an overview of private investments made to Game-based Learning companies through the first half of 2016. A total of $322.6 million has been invested in thirty-six Game-based Learning companies in just the first half of 2016, nearly double the amount for the entire year of 2015.
This report uses Ambient Insight's Game-based Learning pedagogical framework that identifies ten unique types of edugames. The revenue forecasts in the whitepaper are mapped to those ten types of edugames giving suppliers precise instructional design specifications and visibility into addressable revenue opportunities.
Contents: This worldwide report has 46 pages and 13 figures. Purchase the report on the Serious Play site: 2016-2021 Global Game-based Learning Market