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We identify revenue opportunities for suppliers.
Ambient Insight is now Metaari. Metaari is an international integrity-based market research firm that uses quantitative predictive analytics to identify revenue opportunities for global advanced learning technology suppliers.


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Ambient Insight Research Spotlight (This report is still available for download)

Free Report: "The 2016-2021 Worldwide Self-paced eLearning Market: The Global eLearning Market is in Steep Decline"

The worldwide compound annual growth rate (CAGR) for Self-paced eLearning products is distinctly negative at -6.4%. Revenues will drop dramatically to $33.4 billion by 2021, a steep decline of $13.5 billion over the forecast period according to a new free report by Ambient Insight.

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News  

News Release Ambient Insight Rebrands as Metaari
Posted January 1, 2017
Ambient Insight is now a new company called Metaari. The new company focuses on cutting-edge advanced learning technologies that utilize psychometrics, cognitive computing, artificial intelligence, virtual reality, and augmented reality. The first research series of reports from Metaari is "The 2016-2021 U.S. Cognitive Learning Market" series which will be released in January 2017 coinciding with the launch of the new company. The report forecasts five-year revenues for six primary types of Cognitive Learning products.
News Release Ambient Insight's Adkins Delivers Keynote at the Serious Gaming Cluster Event in Helsinki
Posted September 26, 2016
Sam S. Adkins, the Chief Research Officer at Ambient Insight, presented the opening session of the event with key findings from the new Ambient Insight report called "The 2016-2021 Worldwide Game-based Learning Market" at the Serious Gaming Cluster in Helsinki, Finland on September 22.
News Release Global Game-based Learning Revenues Spike to $7.3 billion by 2021
Posted September 8, 2016
The worldwide compound annual growth rate (CAGR) for Game-based Learning products is quite high at 22.4% and global revenues reached $2.6 billion in 2016. Revenues will surge to $7.3 billion by 2021 according to a new report by Ambient Insight called "The 2016-2021 Worldwide Game-based Learning Market."

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